![]() My scoring breakdown for this Sinistar inspired game: My observation is that the sheild and blaster settings are based off of your current armour and weapon powers, first few times I played I had my MP regen suit on with moderate power in my armour and a chefstave and my shields and blaster settings were 98 and 2 respectively// THEN I went in with much stronger armour and and a proper weapon(200 power acros the board) and my new shield and blaster settings were 102, and 50, my guess is that blaster made directly depend on the power of your current mainhand, and not too sure how much armour power plays a factor, or if your current HP may also affect shields(my second suit boosted my HP up to 2200 from 700) - man tater 7:09PM MDT, 2 June 2010ĪLSO- with blasters at 50, it was easier to kill things, but mining was harder as I kept getting messages stating that my blaster power is too high while mining blurstium(I effectively kept overkilling the asteroids) and that the blaster setting is based off of current user load data(hopefully I remember to get the actually message up in the next li'l while)- man tater 7:13PM MDT, 2 June 2010 Started with 55 myselfI would guess it's safe to assume a maximum of 100.- Fluxxdog 02:20, 2 June 2010 (UTC). ![]() ![]() Looks like the initial shield deflection capacity and blaster power level aren't fixed. ![]()
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